{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget (
FramebufferTarget(..), marshalFramebufferTarget
) where
import Graphics.GL
data FramebufferTarget =
DrawFramebuffer
| ReadFramebuffer
| Framebuffer
deriving ( FramebufferTarget -> FramebufferTarget -> Bool
(FramebufferTarget -> FramebufferTarget -> Bool)
-> (FramebufferTarget -> FramebufferTarget -> Bool)
-> Eq FramebufferTarget
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marshalFramebufferTarget :: FramebufferTarget -> GLenum
marshalFramebufferTarget :: FramebufferTarget -> GLenum
marshalFramebufferTarget FramebufferTarget
xs = case FramebufferTarget
xs of
FramebufferTarget
DrawFramebuffer -> GLenum
GL_DRAW_FRAMEBUFFER
FramebufferTarget
ReadFramebuffer -> GLenum
GL_READ_FRAMEBUFFER
FramebufferTarget
Framebuffer -> GLenum
GL_FRAMEBUFFER